4 mins read

In the face of rising development costs, Nintendo decided to shorten the project cycle and explore the “short and flat” game

With the dawn of the Switch 2nd era, the director of heavenship, Juntaro Kogawa, had recently told investors at an internal meeting that game development was becoming a “high-risk business” and that the risks were still increasing. In order to meet this challenge, Nintendo plans to shorten the development time for some of its games.