EA admits that the hand-drive Command and Conquest: The Enemies Away from the Core Experience has led to the subsequent re-establishment and opening of the classic.
The controversy triggered by EA ‘ s hand-traveling Commands and Conquests: An Enemies in 2018 led to its decision to recreate the classic RTS game, Commands and Conquests, and to disclose the game ‘ s source code.

Laura Miller, President of the EA Entertainment Company, said in a recent commercial event: “I like to be a team that is passionate about creating something, and there was a team inside EA who was trying to create a very cool game of Command and Conquerion for the moving end, that is, Command and Conquer: A host enemy. Given the coverage and penetration of the mobile end, this would be an excellent way of bringing Command and Conquerion to more people, and it would be great. So I was pretty excited. But our long-standing core fans don’t think so…”
Laura Miller claims that the serial fans are dissatisfied with the fact that Commands and Conquerions: The Enemies are landing only at the moving end and are concerned that the EEA is not too attached to the series. Even with the eyes back in 2018, the classic IP, Command and Conquerion, has been hidden by EA for years, and the players are looking for only a re-print.

Laura Miller said, “This is a very valuable moment for me, and we did not have a chance to deviate from the core experience of the PC game. Therefore, we immediately and quickly assembled some friends who had left the Westwood studio (formerly the Developer of Commands and Conquests) to set up a new studio and ask them to make us a new version, so we recreate the game and regenerate it in a more modern way.”
Since then, we have released open source codes for players to participate. There was some discussion within EA, and we wanted to do it for the fans.”
In 2020, EA issued Commands and Conquests: Reformulations and the source code Commands and Conquests: Red Alert, two years after the movement-end derivative game Commands and Conquests: The Enemies.

According to Appmagic data, Commands and Conquests: The Enemies of Perpetrators have generated $11.9 million in in-house purchases for EA since it came online in 2018, with a cumulative download of nearly 7 million. At present, the game appears to have entered the automated mode of operation, with an internal purchase revenue of approximately $23 to $25,000 per month and a monthly download of about 40,000.