“Friends” is free to move online!
Nintendo Switch, Switch 2, iOS and Android are now on board. This work is produced by the Dream Company, using a free download model and providing optional in-house content.

The Dreams: Friends, developed by Wonderfy and with the theme of “Sweetness”, contains more than 1,200 creative puzzle challenges, where players collect veils, produce dreamflies and decorate individualized rooms. The developers have revealed that these levels are well designed – both the leisure challenge of easy decompression and the brain burn that makes you scratch your cheeks.

It was reported that the Dreams of Friends were designed in a fictional “Think Town”, where players helped residents to regain their love for fury dolls by solving puzzles. It includes a variety of puzzles, such as connecting light bulbs, laying ore tracks and guiding water flows, from simple to complex, for all age groups. Three random sets of puzzles are provided daily to encourage continued engagement.
Players get the veil by solving the mystery and put in the “Prush-O-Matic” machine to make 150 dream-flush dolls (e.g. Pikachu, Ibu, Janni turtles). Different veils correspond to different treasures, similar to twitching mechanisms. Players can decorate individualized rooms with velvet dolls and furniture (accessed through “friend missions”) to create cozy spaces. The mission involved the gift of specific velvet dolls to the population of Think Town to promote friendship.

The mobile end is free (the daily puzzle limit) and the Switch version is sold at $9.99 (including Basic Pack, no daily limit). The DLC includes Puzzle On! Pack#1 and #2 (US$14.99 each) and the packs (US$25.99-33.99) to provide additional puzzles, veils and decorations.
Compared to the Dreams Champions, DreamFriends focuses more on leisure and collection, similar to the mobile-end success model of DreamSleep and DreamTrig Pocket. The foreign media, Polygon, noted that the game ‘ s twitching velvet mechanism may attract young players, but parents need to be wary of the impact of microtrade on educational games.
