The Halo professional found that removing friends improves Xbox mainframe performance and reduces delay targeting.

Naded worked for the Optic Gaming, Team Allegiance, and appeared in Halo5: Guardian, which, despite recent reports of retirements, continued to be active in communities such as Twitch.
Naded’s long-standing tour of the Xbox Series X series, with an account number of over 1,000 good friends and a lot of private messages. Recently, he introduced an experimental performance test with anecdotal experiments, large-scale de-listing of friends and empting of messages, resulting in unexpected changes.
According to Naded, after deleting a large number of friends and messages:
- Xbox interface operation speed increase significantly
- Increased overall flow of the game
- Reduce input delays significantly
- The shootout is faster in the Halo game, and the aiming operation feedback is more immediate and sensitive.
The professional described the deleted Xbox Series X system UI as “fast to supersonic speed” and even in the face as “a complete change in the hand of the game”.
He further stated that he had clearly felt the difference within a few hours, particularly with regard to the opening speed of Halo 4, such as the light rifle, and that the input reaction was completely different from that of the previous period, and that there was no further Cardon or delay in its continuous operation.
Naded speculated that the Xbox system could continuously monitor the status of friends ‘ lists and messages in the background, and that when the number of friends and interactive information is too large, the background program would take advantage of the host resource, thereby affecting game effectiveness and input response.
He pointed out that not only had the delay completely disappeared after the data had been deleted, but also some of the strange problems encountered in the past, such as the “Turbo Glotch” of the Cardon loophole, the re-entry of the war-time-calculated “reconnection” situation, had not occurred since the good friends and messages had been removed.
The discovery of Naded and the sharing of similar experiences by prominent musician and liver M3RKMUS1C, after his Xbox One forced privacy set-up that year, a large number of players tracked his account, even allowing the host to be detached by the addition of rooms, making Mission Call: Black Action 3 impossible to travel.
From Xbox One to Series X, the problem seems to remain, and the central key is probably that the Xbox system interface itself will affect effectiveness as the number of friends, followers and messages increases.
Naded suggested that if a player simply wanted to focus on other people’s dynamics, he should switch to an Xbox “tracing” function instead of adding friends to each other, and in his view the tracking mechanism would be less burdensome for the system. There is no official response or confirmation from Microsoft to this claim, and there are those who think that this could be a “psychological” effect, and who mock themselves because there are very few friends and little information, and the system is running fast.